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LuckyLoop
WCAG 2.2, Level AA

Accessibility

LuckyLoop should be playable whether you use a mouse, a keyboard, a screen reader, magnification, or you simply need less motion on screen. This page sets out the standard we build to, what already works, the gaps we know about, and how to tell us when something blocks you.

Target standard
WCAG 2.2, Level AA
Conformance status
Partially conformant
Last reviewed
August 19, 2026

What we support

These are built into the site shell and every game, and are checked whenever we ship a change.

Keyboard access

Every link, button and control can be reached and operated with Tab, Shift+Tab, Enter and Space. A "Skip to content" link is the first stop on every page, dialogs trap focus while open and return it when they close, and Escape closes menus and overlays.

Screen readers

Pages use real landmarks and headings rather than styled boxes. Game outcomes are announced through polite live regions, so you hear the result of a spin or hand without hunting for it. Canvas playfields carry text descriptions, and decorative graphics are hidden from assistive tech.

Colour and contrast

Body text meets the 4.5:1 minimum against its background, and large text and interface elements meet 3:1. Colour is never the only signal: the current page, win and loss states, and disabled controls are all conveyed by text or shape as well.

Reduced motion

Turn on "reduce motion" in your operating system and the arcade quiets down: transitions and animations collapse to near-instant, and the heavier game effects — shakes, flips, tumbles, alarm flashes — stop entirely. Nothing on the site animates at rest, and nothing flashes more than three times a second.

Zoom and reflow

The layout is mobile-first and reflows to a single column, so you can zoom to 400% or use a narrow window without losing content or scrolling sideways. Text scales with your browser font size and is never locked to a fixed pixel height.

No pressure to hurry

LuckyLoop is free: there are no deposits, no cash prizes and nothing to lose but free coins. No session expires while you are reading, and if you run out of coins, free top-ups keep you playing. Where a game is timed, the timing is the game itself — never a limit on how long you may take to read or decide.

Adjusting the arcade to you

A few settings on your own device change how LuckyLoop behaves:

Less motion
Windows: Settings → Accessibility → Visual effects → Animation effects. macOS/iOS: Settings → Accessibility → Display → Reduce motion. Android: Settings → Accessibility → Remove animations. The site picks this up immediately — no account or reload needed.
Larger text
Use your browser zoom (Ctrl and + / Cmd and +) or set a larger default font size in your browser settings. The layout reflows rather than clipping.
Sound off
Games never autoplay sound before you interact, and every game with audio has a mute control in its own panel. No information is delivered by sound alone.
Your language
The arcade is fully translated into English, Polish, Spanish and German, including the labels screen readers read out. Use the globe control in the header to switch; the page you are on is preserved.

Known limitations

We would rather name these than let you discover them. Each one is on our list, and reporting one moves it up.

  • Fast, visual games

    A handful of games — Reaction, Stack, Crash and Coin Pusher among them — depend on reacting to something moving on screen. We announce the result and keep the controls fully keyboard-operable, but the moment-to-moment play in these titles is genuinely visual and timed, and no text alternative can carry it. Most of the catalogue does not work this way.

  • Control outlines

    Some resting borders around cards and secondary buttons are subtle by design and fall below 3:1. Every control keeps a clearly visible focus ring, and no control relies on its border alone to be identified, but we intend to strengthen these.

  • The 3D Coin Pusher

    The 3D cabinet renders through WebGL and has no meaningful non-visual representation. A simpler 2D version of the same game is available and is the one we test against.

Found a barrier? Tell us

If something on LuckyLoop stops you playing, we want to hear about it — including the parts we have not listed above. This is the fastest way to get it fixed.

  • The page or game you were on
  • What you were trying to do
  • Your browser, device and any assistive technology you use
admin@luckyloop.online

We aim to reply within five working days, and we will tell you either how to work around it now or when we expect to have it fixed.

Formal statement

LuckyLoop is partially conformant with WCAG 2.2 level AA. "Partially conformant" means most of the site meets the standard, with the exceptions listed under Known limitations. This statement is based on a self-assessment: a manual review of the site shell, public pages and game catalogue, covering keyboard operation, screen-reader output, contrast measured against the design tokens, reduced-motion behaviour and reflow at 400% zoom.

LuckyLoop ·